Alembic animation imports from Blender create multiple instances

Hello, I’ve been dealing with this little problem, importing an alembic scene from Blender into Keyshot always leaves my model set a mess with duplicated animations and meshes. Normally It’s not a big deal, I just hide or delete the ones that are unnecessary, unfortunately my recent alembic imports have over 100 individual mesh animations. Its causing Keyshot to lag when trying to mange and organize a scene animation with over 10 million triangles. I’m sure this is simply an export option I’m missing to add or remove. Please help?